Event Firewall
Validate jobs, amounts, inventory, distance, cooldowns, permissions, tokens and server state before protected events execute.
VoidShield combines server-authoritative FiveM protection, a configurable event firewall, live telemetry, evidence capture, ban intelligence and customer licensing in one premium ESX/QBCore platform.
VoidShield is designed around a simple rule: never trust a client with the final decision. Sensitive game actions are validated on the server and correlated with live security intelligence.
Validate jobs, amounts, inventory, distance, cooldowns, permissions, tokens and server state before protected events execute.
Turn isolated signals into reviewable cases using detector diversity, risk, confidence and evidence history.
Store detection evidence in private object storage with retention policies, integrity hashes and analyst review.
WebSocket-powered server status, player activity, security events and health monitoring without constant polling.
Discord login, MFA, team roles, alerts, audit logs, appeals and scoped API keys for serious moderation teams.
Ed25519-signed releases, SHA-256 verification, a managed updater agent and protected customer downloads.
Monitor players, review detections, investigate evidence, manage bans, deploy firewall policies and control licenses from one Void Forge interface.
Traditional client checks can be bypassed. VoidShield adds a server-side decision layer your ESX/QBCore resources can call before changing sensitive state.
local allowed, reason = exports.voidshield:CheckPolicy(source, 'jobPayout', {
amount = serverCalculatedAmount
}, {
jobs = { mechanic = true },
maxAmount = 2500,
cooldownMs = 3000,
distance = { x = -347.4, y = -133.3, z = 39.0, max = 12.0 }
})
if not allowed then return end
-- Execute payment only after VoidShield approves it.
For a single serious FiveM server.
For growing communities and staffed moderation teams.
For multi-server communities and commercial operators.
Pricing is loaded from your VoidShield backend. Stripe Checkout and the customer billing portal handle recurring subscriptions.
Yes. Framework adapters are kept separate while the core protection, telemetry, evidence and control plane stay shared.
Yes. Plans can define multiple licensed servers, and the customer portal keeps servers, team access and billing under one account.
No. Client detections remain useful signals. The difference is that sensitive actions can be validated by the server before they change game state.
Yes. The platform supports Discord OAuth, team roles and MFA so operators can use controlled access without sharing credentials.

Server-first FiveM security, live operations and commercial management in one platform.